Mystery Mart - Level Layouts and References


  • Where is the level?
    • This level takes place in a large retail grocery superstore.
  • What does it feel like?
    • It is empty, lonely, bright (industrially-lit), and non-active (player is the only movement, besides other possible confused shoppers).
  • Why is the player there?
    • The players have arrived with a shopping list to do weekly groceries, but cannot find someone to get assistance. The store is empty in terms of staff, and they must find the items on the list themselves. The player must collect a cart for 25¢ check out all items manually. When the player returns their cart, they will get their 25¢ back.
Mood Board:

To see this mood board in more detail (including image sources, please click here)

 Three top-down level design approaches:


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